About
About CreateTextures
Why it exists
Making a Minecraft texture pack has always been harder than it needs to be. The creative part — deciding what a block should look like — takes minutes. Everything around it takes hours: installing an image editor, learning which folder a file belongs in, matching a pack format number to your game version, zipping it correctly, and finding out you got one of those wrong only when the game loads a wall of purple and black squares.
CreateTextures exists to delete that middle part. You open a page, pick a texture, paint it, and download something the game will load on the first try. The technical details are still there — pack formats, manifests, sound definitions, animation metadata — they are just handled for you.
What it does
The texture editor covers every asset the game ships with: blocks, items, tools, armour, mobs, particles, paintings, GUI panels and fonts. Beyond painting pixels, you can replace sounds, animate a texture across frames, edit block and item models, and paint directly onto a 3D preview of the model rather than guessing how a flat image wraps onto a shape.
The skin editor works the same way, with a live 3D model, and sits next to a browsable library of skins and capes. Packs can be shared with friends and edited by several people at once, which is how most server communities end up using it.
Both Minecraft editions are supported. Java exports as a .zip with the right pack format for your version; Bedrock exports as a .mcpack, with a QR code on desktop so the pack can jump straight to a phone.
How it stays free
The editor is free and stays free. Advertising covers the hosting, and optional paid plans add more cloud pack slots for people who keep a lot of packs saved — free accounts get three. Paying also removes ads. Nothing about the editing tools themselves is gated: a free user and a paying user have exactly the same brush.
Your in-progress work is saved on your own device rather than on a server, so you can close the tab and come back to it. What gets uploaded, and what stays local, is spelled out in the privacy policy.
Not affiliated with Mojang
CreateTextures is an independent project. It is not affiliated with, endorsed by, or associated with Mojang Studios or Microsoft. "Minecraft" is a trademark of Mojang Studios. Packs you make are yours.
Guides
Not everything needs the editor. The guides explain how resource packs work underneath — folder layouts, pack format numbers, animation metadata, and the reasons a pack refuses to load — for anyone building one by hand or trying to fix one that broke.
Get in touch
Bug reports, feature ideas and general complaints are all welcome — see the contact page, or post directly to feature requests.
