Drop in a world and get its story back — everything you mined, travelled and died to, on an identity card you can keep.
Your saves live in %appdata%\.minecraft\saves on Windows and ~/Library/Application Support/minecraft/saves on a Mac. Zip the world folder — the one with level.dat inside it.
The cards around this page are samples, from made-up worlds.
No. The page reads the handful of small statistics files straight out of the zip in your browser, and the world itself is never sent anywhere. The only thing that leaves your computer is your player UUID, used to look up your username and skin for the card's photograph.
Not yet. Java Edition writes a readable statistics file for every player; Bedrock keeps the same numbers inside its world database, which is a much larger thing to read. A Java world works today.
You choose. A world with more than one player's statistics asks which one to build the card from, and the fullest record is usually the person who owns the world.
Yes. Under your card is a copy of the game's own Statistics screen — General, Items and Mobs — using the game's names and the game's rounding, checked value for value against Minecraft's own code. A few card numbers are totals the game never adds up for you: Blocks mined is the whole Times Mined column, and Distance travelled is every Distance row except Distance Fallen, with the biggest rows listed under it. Advancements counts the ones the game announces, out of 121, and leaves out the tab headings it grants silently.
Every chunk of a Minecraft world records how long it sat loaded near a player, so the places you actually lived stand out from the thousands of chunks you only ever walked past. The eight are picked from those, spaced apart so you do not get one house from eight angles, and then ranked by how much was built in them. Each one is rendered in your browser from the blocks you put there.
The pictures are rendered from the region files, which hold the blocks. If you zip only part of the save, the statistics and your identity card still work, but there is nothing to photograph.
Rank comes from hours played, from Wood up to Netherite. Class comes from what you did unusually much of compared with an ordinary hour of play, so a world full of mining earns Miner and a world full of travel earns Explorer. Blocks you placed are counted separately from tools you swung, which is what keeps a builder from being mistaken for a miner.
The number is the game's own “Time Played”, read straight from the world's save — the card even prints it the way your Statistics screen does, so you can check it digit for digit. It is usually lower than it feels because in single-player Minecraft stops the whole world while the game is paused, and it pauses itself when you alt-tab away: time in the pause menu, or with the game in the background, is never counted. The counter also only covers that one world, and on your account at the time — a world you copied or re-created, or played on a second account, keeps a separate record.